Jiggle bones are bones that are animated procedurally in realtime with a physics engine. Used for clothing, items a moving character/ object, hair, hats, bunny ears, etc.
Also, ragdolls. https://www.youtube.com/watch?v=wKLaMN9dnjQ
Reference:
https://www.youtube.com/watch?v=RmCNxNkrrKQ
https://wiki.teamfortress.com/wiki/Jiggle_bones
this is planned for 1.2
Not critical for the upcoming 2.1, so moving to the next milestone.
Is this still planned?
Curious about this feature too.
Planned for 3.1
On May 10, 2017 2:16 AM, "Corruptinator" notifications@github.com wrote:
Curious about this feature too.
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I've been working on an addon that does this. Couldn't wait for 3.1 :laughing:.
wasnt this merged ?
https://github.com/godotengine/godot/pull/11973
@Bauxitedev I love how simple to set up the addon is. Awesome work!
I wish godot could do it so easily and out of the box without addons
This is already supported now, so closing
Most helpful comment
I've been working on an addon that does this. Couldn't wait for 3.1 :laughing:.