Godot: Downloaded C# Plugins not instantly working without build

Created on 20 May 2020  路  1Comment  路  Source: godotengine/godot

Godot version: 3.2 Mono

OS/device including version: Windows 10

Issue description:
We use plugins written in C# to prepare the project before running. People who download the project are forced to build the whole assembly before being able to use said plugin.

Is there a way to "ship" the project with already pre build plugin assemblies?

Steps to reproduce:
Any C# plugin needs to be build

Minimal reproduction project:
In progress

enhancement editor mono plugin

Most helpful comment

Is there a way to "ship" the project with already pre build plugin assemblies?

This would probably be a bad idea, as you'd have to commit compiled binaries to version control. Instead, the editor should compile said plugin assemblies before attempting to run them.

>All comments

Is there a way to "ship" the project with already pre build plugin assemblies?

This would probably be a bad idea, as you'd have to commit compiled binaries to version control. Instead, the editor should compile said plugin assemblies before attempting to run them.

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