Godot version: 3.2
Issue description: the signals of StaticBody2D specially from category "CollisionObject2D" never works. I have always make a Area2D with the same Collisionshape and use the signals of Area2D.
Steps to reproduce:
and just add a print to the signal.
Result: nothing happends.
If I replace StaticBody2D with an Area2D everything works fine again!
Did you turn pickable on? Area2D has it enabled by default, while StaticBody2D doesn't.
oh, that was the problem. Thank you :)
Most helpful comment
Did you turn
pickableon? Area2D has it enabled by default, while StaticBody2D doesn't.