Godot: Importing as Atlas Texture has no effect whatsoever

Created on 15 Mar 2020  路  12Comments  路  Source: godotengine/godot

Godot version: 3.2.1. stable

OS/device including version: Win64

Issue description:
Following this procedure: https://godotengine.org/article/atlas-support-returns-godot-3-2 results in a forced restart, but upon restart of the editor, all pngs are exactly as before.

Steps to reproduce:
Follow this:
https://godotengine.org/article/atlas-support-returns-godot-3-2

archived bug confirmed import

Most helpful comment

@Giwayume I'll try older versions in the weekend because it's not working for me on 3.2.1

I also might have time to look into the source code in a week or two.

All 12 comments

I am also having this same issue. I'm running on Pop!_OS, 64 bit. I hope this gets a fix soon.

Can anyone confirm that the article https://godotengine.org/article/atlas-support-returns-godot-3-2 works for them, and what operating system/Godot version they're using? I assume this feature was tested and working at some point?

@Giwayume I'll try older versions in the weekend because it's not working for me on 3.2.1

I also might have time to look into the source code in a week or two.

@ Giwayume

Can anyone confirm that the article https://godotengine.org/article/atlas-support-returns-godot-3-2 works for them, and what operating system/Godot version they're using? I assume this feature was tested and working at some point?

I'm using Windows 64-bit. It looks like the feature works perfectly fine in 3.2, but not in 3.2.1. I REALLY hope this gets fixed, because it's unbelievable how easy it is to use.

I'm also having this problem 3.2.1 doesn't work. Using Windows 64-bit.

Could someone try to bisect the regression to see when it broke exactly? Also, try 3.2.1rc2 and 3.2.1rc1 to narrow the range of commits that need to be built to bisect the regression.

I think this was fixed in 3.2.2 beta already. Please try https://godotengine.org/article/dev-snapshot-godot-3-2-2-beta-3

Duplicate of #36976 (please comment if your tests show otherwise).

I can confirm this is fixed on 3.2.2 beta 3

image

Will this fix texture array creation option from the same place as this failed too?

@chucklepie I didn't try that and I am not sure what you mean, but I guess you can download the beta from the website and make sure.

Import as atlas works in beta. What I meant by the texture array is I presumed the import option 'texture array' would create a sprite sheet out of selected graphics, but I guess not.

Doesn't help when you read the manual there is absolutely nothing on the 'import as...' options...

https://docs.godotengine.org/en/stable/getting_started/workflow/assets/import_process.html?highlight=import

or here
https://docs.godotengine.org/en/stable/getting_started/workflow/assets/importing_images.html

It completely skips what any of the import as options are or what they do.

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