Godot: Even though I have the full requirments for Godot Mono version the scene still woul'dnt run and will show this error here

Created on 5 Mar 2020  路  6Comments  路  Source: godotengine/godot

Godot version:
Godot 3.2 version stable mono official
OS/device including version:

Issue description:
It would'nt run my scene and would show that I did'nt have any of the existing requirments even though I have.
Steps to reproduce:
1) Install The Godot Mono for C# users.
2) Install .Net Framework latest version.
3) Install MSBuild Visual studio extension
4) Install Mono latest version
5) Start Godot
6) Create Panel node with two child Label node and Button node
7) Play the scene
8) And boom I have the error

Minimal reproduction project:

This.zip

archived mono

All 6 comments

Minimal reproduction project:
idk what does this mean sorry

See Provide a simple, example project in the contributing guidelines.

And boom I have the error

What is "the error"?

And boom I have the error

What is "the error"?

I copied this from the error log, so here:

Project "First.sln" (Build target(s)):
Message: Building solution configuration "Tools|Any CPU".
Project "First.csproj" (default targets):
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targets(1175,5): error MSB3644: The reference assemblies for .NETFramework,Version=v4.7 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks [C:\Users\A\Desktop\My Projects\First\First.csproj]
Done building project "First.csproj" -- FAILED.
Done building project "First.sln" -- FAILED.

You need .NET Framework 4.7 exactly, not the latest version.

You need .NET Framework 4.7 exactly, not the latest version.

Well that fix it. What a relief from frustration lmao. Thank you sir!

Closing, as the original issue has been solved.

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