Godot: OmniLight Pixelated Shadows artifact

Created on 30 Nov 2019  路  3Comments  路  Source: godotengine/godot

Godot version:
Godot 3.2 Beta

OS/device including version:
Windows 7 x64bit

Issue description:
OmniLight have a Weird Pixelated Shadows Like this :
even if increasing Shadow Atlas size

editor_screenshot_2019-11-30T015304+0100

and the issue is huge if those cubes are moving

Minimal reproduction project:
TestLightShadow.zip

bug confirmed rendering

Most helpful comment

You can alleviate these artifacts by, 1) increasing your shadow atlas size, 2) disabling all but the first shadow atlas quadrant, and 3) setting filter mode to PCF13.

These artifacts are a limitation of how shadows work. We plan to improve shadow mapping for 4.0.

All 3 comments

You can alleviate these artifacts by, 1) increasing your shadow atlas size, 2) disabling all but the first shadow atlas quadrant, and 3) setting filter mode to PCF13.

These artifacts are a limitation of how shadows work. We plan to improve shadow mapping for 4.0.

You can alleviate these artifacts by, 1) increasing your shadow atlas size, 2) disabling all but the first shadow atlas quadrant, and 3) setting filter mode to PCF13.

These artifacts are a limitation of how shadows work. We plan to improve shadow mapping for 4.0.

i did all these steps , but still the shadows look very pixaleted

They don't solve the issue completely, but they help. A better Shadow mapping algorithm will be used for version 4.0.

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