Hello everyone.
I think there is a bug related to run scene shortcut on MacOs Mojave
Godot Version:
3.2 Alpha 1
OS Version:
Mojave (10.14.6)
Issue Description:
On MacOs CMR + R combination hides / shows ruler. Run Scene shortcut was working perfectly on Godot 3.1 and 3.1.1. Even it still runs scene also effects to editor too.
To reproduce issue:
Create a scene and press CMD + R to run scene.
Minimal Project to Reproduce:
Empty project will be enough.
Thank for everyone's support in advance.
CC @KoBeWi
It's about rulers, not the ruler tool.
Any opinion about how to solve it ?
I think the shortcut is good on PC (ctrl + R) for ruler with F5/F6 for launch game/scene, I think we should keep them.
Should we replace the run shortcut or the ruler one ? Any suggestion ?
tbh, I don't remember the last time when I wanted to toggle the rulers (probably never). They would be fine without shortcut or with Ctrl + Shift + R.
It's not really that frequent, and just two mouseclicks away.
CTRL + SHIFT + R conflicts with Soft Reload Script.
I find that shortcuts are most useful when your hands are already on the keyboard, anyways.
Most helpful comment
tbh, I don't remember the last time when I wanted to toggle the rulers (probably never). They would be fine without shortcut or with Ctrl + Shift + R.