Hi, I think godot should have some kind of wizard tool to automate the creation of new scenes, like a wizard to automate a basic set up of an rpg, or a platformer or an FPS.
Basically a wizard that has parameters to configure a template if you want to make a generic game in a genre.
I think this will speed up the development for some users, since they wont have to remake every time the same scenes over and over again.
Maybe this way, there could be a list of presets, like JRPG 4 direction character or 8 direction characters, or FPS character, where the wizard has a basic configuration set up to generate a newer scene.
You could even make your own template wizards and share them with others, maybe use the asset store to download templates made by the comunity.
People can already upload templates to the asset library if they want. Godot is a generic game engine so a wizard to configure 3 or 4 genres makes little sense.
People can already upload templates to the asset library if they want. Godot is a generic game engine so a wizard to configure 3 or 4 genres makes little sense.
Yeah, but it becomes tiresome to remake over and over again in a newer project the same type of scenes I need, like an 8 directional character.
It would be nice to have a way to automate your own scene creation and make a custom node if you simply need to remake another JRPG character, where is just another scene.
Similar to how Substance designer has high level nodes that are made of lower level nodes.
It could speed up the repetition of scene creation.
That totally sounds like a job for a plugin. Godot probably already supports these sorts of operations in plugins.
That totally sounds like a job for a plugin. Godot probably already supports these sorts of operations in plugins.
My idea is more like you can generate easily your own templates that create already the node hierarchy in a newer scene and they work like custom nodes with parameters that control the interiors.
Like I make a template to generate and reuse my own code to make a JRPG character on several of my projects and I don't need to remake over and over the creation of newer scenes but I can simply load this customized node which is just a scene made from a wizard of my own.
That's more like my idea, but I'm sure these nodes could be shared easily even on the asset store.
Hell, you could even automate several of them to generate easily a newer level made of such custom nodes.
Even be able to generate a basic template for a FPS or a JRPG which works like a hirarchy of said custom nodes/scenes.
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People can already upload templates to the asset library if they want. Godot is a generic game engine so a wizard to configure 3 or 4 genres makes little sense.