Godot: Make the animationPlayer have groups for the animations.

Created on 25 Jun 2019  路  6Comments  路  Source: godotengine/godot

Hi, I wanna say today that it would be nice if the animationPlayer had a way to group their animations, maybe in groups like Movements, attacks, magics, or other labels.

Maybe You could even add a button to add a certain frame properties to all the other animations on the same group.
Maybe also a way to copy paste the same propertie frame to all the other animations inside the animationPlayer.

Thanks for reading me.

archived feature proposal editor

Most helpful comment

Is anyone working on this or any similar feature?

As far as I know, nobody has started working on this feature yet.

Anyway, I'll close this issue in favor of https://github.com/godotengine/godot-proposals/issues/51, as feature proposals are now tracked on the Godot proposals repository.

All 6 comments

I have about 80 animations so far in one of my project (more to come) and it gets really hard to find what I need to work with in this endless vertical list of animation names that goes beyond my screen.

Since the list of animations is sorted by name, I suppose you could name your animations to have common prefixes, like move_right, move_left, attack_melee and so on.

Since the list of animations is sorted by name, I suppose you could name your animations to have common prefixes, like move_right, move_left, attack_melee and so on.

Yes, this is exactly what I do. It's still an enormous long vertical list in a single column. Depending on my screen resolution and UI size, a lot of it is hidden. Moving between animations is cumbersome. If you are making more than a jam game, this list can get very long very quickly.
I suppose one way to solve this would be to have multible AnimationPlayer nodes for different groups of animations, but I feel like this might open up another can of worms
The drop down menu UX to open animations is not really helping either.

@golddotasksquestions Maybe you could design a mockup for an animation menu that handles small and large numbers of animations well :slightly_smiling_face:

Is anyone working on this or any similar feature?
Or does someone know another good way to handle a large amount of animations?

I ran into the same problem, the list of animations for the player character is getting very long.
It's a 2D top-down game, so I need to have a separate animation for each direction the player can move towards. And several different attack and movement type animations on top of that ^^;

It would be great as suggested to simply be able to put a group/label on each animation and then choose which group to display,

Is anyone working on this or any similar feature?

As far as I know, nobody has started working on this feature yet.

Anyway, I'll close this issue in favor of https://github.com/godotengine/godot-proposals/issues/51, as feature proposals are now tracked on the Godot proposals repository.

Was this page helpful?
0 / 5 - 0 ratings