Godot version:
3.1.1 Stable
OS/device including version:
Windows 10
Issue description:
Exported projects show up as "Godot engine editor" in task manager.
Steps to reproduce:


Seems to be the same as #3686 which might have been fixed with 2.0.1 build system but then got broken again with 3.0?
Try following the instructions in Changing application icon for Windows, as rcedit is also used to set other executable metadata such as the file description.
To improve the current situation a bit, we could at least rename "Godot Engine Editor" to "Godot Engine" in export template executables.
I might be misunderstanding but i expected these:

To be in here:

I have set rcedit path as @Calinou pointed out but the exported executable still has godot's details.
@zaksnet Do you see anything in the command prompt after exporting? Maybe rcedit isn't running correctly.
@zaksnet Do you see anything in the command prompt after exporting? Maybe rcedit isn't running correctly.
@Calinou "Fatal error: Unable to parse version string for FileVersion". I have tried both rcedit-x86 and x64 if that helps.
Seems like rcedit doesn't like your invalid FileVersion "zak". Try with real values and see if it works.
@Calinou Using rcedit from cmd seems to work fine.
rcedit-x64 "someFile" --set-version-string "FileDescription" "Some Description"
successfully changed the file description.
Seems like rcedit doesn't like your invalid FileVersion "zak". Try with real values and see if it works.
You'r right @akien-mga ! after changing "File version" and "Product version" it looks good, thank you! I will try to implement a check at the export dialog before closing this.
Most helpful comment
Try following the instructions in Changing application icon for Windows, as
rceditis also used to set other executable metadata such as the file description.To improve the current situation a bit, we could at least rename "Godot Engine Editor" to "Godot Engine" in export template executables.