Godot: Make Scene Root not making the scene root

Created on 13 Apr 2019  路  3Comments  路  Source: godotengine/godot

Godot version:

3.1 stable

OS/device including version:
Linux Kubuntu 18.04 -- irrelevant

Issue description:
The option "make scene root" does not what it is intended for, but follows the semantic of "Make scene root IF there is no root scene already defined" ;D

Steps to reproduce:

1 - create a project
2 - create a scene A
3 - set it as root
4 - play --> it runs scene A
5 - create another scene B
6 set it as root
7 - press play -> it will still play scene A

image

As a workaround we can still change main scene from project options:
image

It is a minor bug for this GREAT project.

--R

enhancement editor usability

Most helpful comment

It is a misunderstanding, but I think the root node should not have this option.

All 3 comments

You are probably misunderstanding what this option does. It's supposed to make selected node the root of currently edited scene.

E.g. making ChildNode the root in this case
image
will produce this
image

It works as intended.

It is a misunderstanding, but I think the root node should not have this option.

Thanks for the explanation @KoBeWi and @vnen .
Glad to see that Godot community is such a nice place !
-- R

Was this page helpful?
0 / 5 - 0 ratings

Related issues

SleepProgger picture SleepProgger  路  3Comments

n-pigeon picture n-pigeon  路  3Comments

bojidar-bg picture bojidar-bg  路  3Comments

EdwardAngeles picture EdwardAngeles  路  3Comments

RebelliousX picture RebelliousX  路  3Comments