Godot version:
v3.2.dev.custom_build.40acc3e
OS/device including version:
Ubuntu 18.04.2 LTS
Issue description:
Input's actions seems not to be working after exporting this minimal project to x11_x86_64 and Windows_x86.
The check:
if Input.is_action_pressed("test"):
only reports true when running the project from the editor, but after exporting it doesn't work anymore.
Notes:
Are the editor and export templates built from the exact same commit?
Are the editor and export templates built from the exact same commit?
Yes, they were built from the exact same commit.
I tested a bit more and added the line test_label.text = str(InputMap.get_action_list("test")).
Running in editor outputs: " [[InputEventKey:43],[InputEventMouseButton:44]] "
but after compiling (I tested release in linux only) it outputs: "[]".
It may be unbinding the keys to the action for some reason?