Godot: Godot 3.1 is slow in the editor (not a bug).

Created on 29 Mar 2019  路  5Comments  路  Source: godotengine/godot

Godot version:
3.1-stable

OS/device including version:
$ neofetch

manjaro@manjaro

OS: Manjaro Linux x86_64
Host: Vostro 1500
Kernel: 4.19.28-1-MANJARO
Uptime: 9 mins
Packages: 1169 (pacman)
Shell: bash 5.0.0
Resolution: 1680x1050
DE: Xfce
WM: Xfwm4
WM Theme: Adapta-Maia
Theme: Adapta-Eta-Maia [GTK2], Adwaita [GTK3]
Icons: Papirus-Maia [GTK2], Adwaita [GTK3]
Terminal: xfce4-terminal
Terminal Font: Monospace 12
CPU: Intel Core 2 Duo T8100 (2) @ 2.301GHz
GPU: NVIDIA GeForce 8400M GS
Memory: 1469MiB / 5999MiB

Issue description:
Specifically on my laptop, Godot 3.1 runs two times slower than 2.1.5, and this slowness is quite noticeable. Is it possible to tweak the editor somehow so it'll run faster?

archived discussion rendering

All 5 comments

Have you tried changing the video backend from "GLES3" to "GLES2"? There's a dropdown at the top-right of the editor. Your machine seems really low-end so it could make a pretty big difference.

@homer666, it did improve the speed, but not that much.

Your graphics card is pretty slow, there's not much that can be done about this.

However, there are two main ways to improve the situation on such hardware:

  • If working in 3D, click the Perspective button at the top-left corner of the viewport then enable Half Resolution to render the 3D viewport at a lower resolution.
  • Disable V-Sync in the Project Settings to decrease the stuttering effect caused by low framerates (< 60 FPS on most monitors), as it'll also apply to the editor. If you do so, make sure your compositor or graphics driver does not force V-Sync; otherwise, it won't have any effect.

@sackondeeznuts1 Should this issue be considered resolved? By the way, were you testing the editor performance with 2D or 3D?

I'll close this issue as there was no response from @sackondeeznuts1.

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