Godot: Viewport display modes not working in GLES 2

Created on 13 Mar 2019  路  4Comments  路  Source: godotengine/godot

Godot version:

3.1

OS/device including version:

Pop OS 18.10/ NVIDIA GeForce 920MX

Issue description:

when you try to change the viewport render mode to something like wireframe with the gles 2 renderer nothing happens
Screenshot from 2019-03-13 19-08-37

when i tried it in gles 3 it worked fine
Screenshot from 2019-03-13 19-24-26

Steps to reproduce:
create a new project
switch to gles 2
add a mesh instance
change the viewport display mode to wireframe, overdraw, unshaded.

bug confirmed editor rendering

Most helpful comment

@Toshiwoz It just hasn't been done yet! It is a lot of work.

All 4 comments

Yes. This is a known bug. It was reported here. https://github.com/godotengine/godot/issues/26406. Although you explain it much better. :)

I'm working on a project that relies on gles2.0 would be great to have it fixed.
Is wireframe not possible because of some limitations on this version of the graphic library?

@Toshiwoz It just hasn't been done yet! It is a lot of work.

I can confirm only Normal works.

Note that Orthogonal doesn't work either in GLES2 editor viewport. It just displays everything as clear color.

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