Godot version:
Godot 3.1 beta8
OS/device including version:
Windows 7 x64
Windows 10 x64
Issue description:
I have a text.csv with three language en, zh_CN, zh_HK
when i use TranslationServer.set_locale("zh_CN") godot display the zh_HK's text
then i use TranslationServer.set_locale("zh_HK") godot display the zh_CN's text
finally i use TranslationServer.set_locale("en") godot display the correct en's text
the three en.translation, zh_CN.translation, zh_HK.translation file is correct and the text.csv is correct.
Steps to reproduce:
Minimal reproduction project:
Could you provide a small project that reproduces the bug?
a small international demo project is here:
zh_CN change to zh the error is same.
@akien-mga Why not fix it in milestones 3.1 ???
Because we're running out of time, and the bug already exists in 3.0 too, so it's not a recent regression.
It might still be fixed shortly after 3.1 and backported to a 3.1.x release.
OK, Thanks
OK, Thanks
Should be fixed by #31198, sorry for the delay.
Most helpful comment
a small international demo project is here:
transDemo.zip