Godot: Booting time too long on Android (GLES2)

Created on 5 Nov 2018  路  5Comments  路  Source: godotengine/godot

Godot version:
3.1-alpha2

OS/device including version:
Android 7.0, GPU: Mali-T860MP2

Issue description:
The booting time using GLES2 is taking ~15s on Android, while using GLES3 is ~1s.

Steps to reproduce:
Just export and run any GLES2 project on Android.

Minimal reproduction project:
Any GLES2 project.

bug android rendering

Most helpful comment

Thanks @NewNodeGames, that worked! But why?

Because Godot always load the environment if there is one, even if is a 2D project. And probably the enivronment is forced or slow with GLES2 (not optimized or well tested).

All 5 comments

Try to remove the default environment. Project/Project Settings/Rendering/Environment/Default Environment

Thanks @NewNodeGames, that worked! But why?

Thanks @NewNodeGames, that worked! But why?

Because Godot always load the environment if there is one, even if is a 2D project. And probably the enivronment is forced or slow with GLES2 (not optimized or well tested).

Is this still reproducible in the current master branch?

I can't say about the master, because I'm unable to build it right now, but it was fixed on beta 2.

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