If you want performance, use c ++
This is the not good solution
We are here because Godot is easy to use
c # is not a solution
I think the solution would be
support GDScript for Games do not require performance (easy way)
And add haxe language for Games do require performance (godot Monster way)
You want a tried solution
armory3d Engine Games Using Haxe
What is your opinion
I think the performance problem must be solved
You want a tried solution
armory3d Engine Games Using Haxe
What games are made with armory? I don't know any. Not: the templates are not games.
Armory is still in development as much as Godot is, I wouldn't call it a tried solution.
That said, I think it is a badly worded request to have Godot support Haxe?
c # is not a solution
Why C# is not a solution? Unity use that and is very popular.
If you want performance, use c ++
This is the not good solution
We are here because Godot is easy to use
Haxe is easy to learn? There are many tutorials and documentation about Haxe?
Armory It has been tested Haxe good for now
haxe was made by game devs
haxe compiler c++
the best performance is c ++
I think Easy solution Using Haxe
C# Sharp is not like that
I do not use the HaXe
I do not ads
Haxe is easy to learn?
Yeah
haxe like GDScript can work well
Is this an issue or a question?
Also if you have a performance problem, be specific because those things cannot be solved in a generic way.
Lol, Haxe is the most similar to C++ or C# but those languages are not a good solution for you. This is surreal xD
What is your performance issue? Can be more related with graphics and you are confusing, like many others different terms?
If you have a specific issue, please fill the issue template. We don't know what performance problem you are talking about.
If this is a question, this is not the place to ask for questions. Please use the other community channels for that.
Lol, Haxe is the most similar to C++ or C# but those languages are not a good solution for you. This is surreal xD
I mean Anyone who hears about GDScript before using godot
but GDScript is Able to build
@akien-mga @groud
I want to do not close issue and try to give me patience
I'm trying to help
@groud Sorry for you not understand me
I wanted godot to be able to build an open world
You can already build an open world. Attempt it, once you have actual performance road blocks, we can discuss.