Godot: Case-aware autocomplete

Created on 11 Aug 2018  路  2Comments  路  Source: godotengine/godot

Right now, autocomplete feature ignores whether you write something in uppercase or lower case. It leads to situations like this:
image
Whenever I want to use position, the editor suggests me Position2D type. It should jump to position in this case and only suggest Position2D if I start typing from _Pos.._

enhancement editor usability

Most helpful comment

I agree that it should prefer the same case, but it should show everything.

All 2 comments

I agree that it should prefer the same case, but it should show everything.

it should show everything.

Obviously. That's why I wrote "case-aware" not "case-sensitive".

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