Godot: AnimationPlayer - Bezier key editing doesn't use snapping in curve edit mode

Created on 9 Jun 2018  路  3Comments  路  Source: godotengine/godot

Issue description:
As the title says, when editing bezier keys (in bezier curve editing mode) the keys ignore the time snapping option. I'm not sure if this is a bug or by design? Seems like it would be nice to have the option at least :)

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Most helpful comment

Snapping does not work for me in 3.1. Win64:
nosnap_curve_31

In 3.2 alpha2 there is horizontal snapping on the time axis, but no vertical snapping on the value axis and no snapping for handlers. Meaning the sole purpose for making this faster a graphical way to input data is defeated, as I would still have to go over to the inspector every time so set precise values (Even worse because due to handlers there are far more values to set)

nosnap_curve_32

All 3 comments

Bezier curves keys not snapping makes the whole feature unusable for me, as I cannot animate to a precise value. If I would not want them to snap, I would just uncheck the snapping button.

So what version was that? The snapping seems to work since 3.1. Could you confirm it's fixed?
@sketchyfun @golddotasksquestions

Snapping does not work for me in 3.1. Win64:
nosnap_curve_31

In 3.2 alpha2 there is horizontal snapping on the time axis, but no vertical snapping on the value axis and no snapping for handlers. Meaning the sole purpose for making this faster a graphical way to input data is defeated, as I would still have to go over to the inspector every time so set precise values (Even worse because due to handlers there are far more values to set)

nosnap_curve_32

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