Godot: [TRACKER] Better logging

Created on 23 May 2018  路  6Comments  路  Source: godotengine/godot

I've seen a lot of issues related to logging in general so I thought I would list them here.
Some issues appear multiple times because I tried to categorize the requested features and they sometimes overlap.

  • [ ] #22184: No print to Output panel in infinite loop
  • [ ] #19121: collapse same messages into one
  • [ ] #19098: ability to search the output log to filter messages
  • [x] #18319, #13335, #3884: ability to trace messages to which script they came from
  • [x] #10566: jump to script location when double-click on log message
  • [ ] #10870: highlight node when clicking on message, if possible
  • [ ] #7095, #10870: have explicit debug, info, warning and error printouts so we can filter or opt them out on export for example
  • [ ] #10870, #2308: ability to color and format messages
discussion editor tracker usability

All 6 comments

Maybe add these too?

10870

10566

Thanks for doing the work of creating a tracker. Some improvements here would be really welcome :)

This issue is tangentially related: https://github.com/godotengine/godot/issues/2308

If implemented, those color escape sequences should work in the built-in Output console as well.

This would improve debugging a lot imo. The console is almost the main tool for me.

Thank you for creating this Tracker!

Yes please! Currently implementing my own subset of Python's logging module functionality in my gdscript project. Would love to have something like this built in!

@radishes Please refrain from bumping issues without contributing significant new information; use the :+1: reaction button on the first post instead.

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