Godot: The resource name in the inspector is typed reversibly

Created on 22 May 2018  路  6Comments  路  Source: godotengine/godot

Godot version: 0980991
OS/device including version: Manjaro Linux 4.16.8-1 (x86_64)
Issue description: When you enter a resource name in the inspector, the name is entered backwards
Steps to reproduce:

  • Make a new scene
  • Add Node/Node2D/Node3D
  • Add AudioStreamPlayer
  • Import some music as resource for AudioStreamPlayer
  • Click on resource "folder"
  • Try enter some name in name field (i try write my_super_awesome)
  • ???????????
  • bildo
archived bug editor

Most helpful comment

Not sure if I should tag this as a feature instead.

All 6 comments

Not sure if I should tag this as a feature instead.

Not sure if name is meant to be editable at all

@Zylann It should, that's how you give built-in scripts readable names instead of the auto-generated name.

@CowThing but, to be used where and how? wonders if I missed something for all this time

Isn't this the same as #19008?

@vnen yes. Sorry! >_<

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