Godot version:
Godot 3.0.2 stable
Issue description:
There is no feedback on the mode selected to edit a polygon or curve, all buttons are always the same.

These buttons should be grayed out except the selected one.
Steps to reproduce:
Create a Polygon2D or Curve2D, select a mode (new, edit, delete) and see that all looks the same.
In addition to coloring, we should consider a box outline and/or a backdrop.
I see feedback on my macbook, not sure that OS would make a difference here,
It's pretty subtle since the non-active buttons have color, and when active it simply becomes green, but I do see it:

Not sure why the buttons I see are different, must be a different node type
Wow, I have not noticed that, it should not require so much attention to see it, it must be easy for peripheral vision when editing a scene.
Agreed, it's far too subtle. The non-active buttons should probably be grayscale, or dimmed somehow. A box outline around the active tool as @aaronfranke mentioned would be a great improvement too
CC @djrm
There should be a marker below tool buttons, like a little dot or a bar.
Graying out seems like an easy solution, but conflicts with the concept that this is generally used to indicate controls are disabled and can't be used.
I like aaron's idea of including box outlines or backdrop highlights. Better highlights certainly will help, but it might hard to find a generally agreeable highlight color between all the hue choices for these buttons. With certain hue mixes, maybe there isn't exactly one highlight that won't be competing for emphasis.
I think we have a general idea of what should be done to fix this issue, all we need is someone to propose and implement something, and make a PR. I won't, since I don't use Polygon2D myself.
Regardless, this won't be done for 3.2, so I suggest bumping to the 4.0 milestone.
The editor theme redesign I'm working on adds a transparent background behind active buttons (similar to Google Docs), so this should be fixed once it's merged.