Godot: Run .exe file occurred error for window 10 (Mono version C#)

Created on 3 Mar 2018  路  2Comments  路  Source: godotengine/godot

Godot version: Mono version (C#) 3.0.1

OS/device including version: window 10

Issue description:
When I export to .exe file for windows but I run the file then the error occurred.
Someone please help me. Thank you.

capture1

archived

Most helpful comment

One of the two TODOs I mention in #16920 is using the export templates compiled with the mono module.
If you don't want to wait for that to be implemented, you can compile the export templates yourself with the mono module, and replace the executable demothud.exe you got with the one you compiled and the mono runtime dll.

All 2 comments

Exporting projects is not yet implemented fully for the C# version of Godot.

See https://github.com/godotengine/godot/issues/15615.

Note that the C# version comes with a big warning on the first start that this is not yet possible.

One of the two TODOs I mention in #16920 is using the export templates compiled with the mono module.
If you don't want to wait for that to be implemented, you can compile the export templates yourself with the mono module, and replace the executable demothud.exe you got with the one you compiled and the mono runtime dll.

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