Godot version:
3 Beta 2
OS/device including version:
Windows 10 64-bit with NVIDIA GEFORCE 940M
Issue description:
I have 9 SpotLights all aimed at a MeshInstance, but both in-editor and in-game only 8 of them produce light
Steps to reproduce:
create a scene with a mesh instance large enough for several spotlights to hit it, and create 9 spotlights that all shine on their own spots on the meshinstance
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Limitation is per object, though.. you can have as many as you want if
different objects are affected..
On Jan 13, 2018 4:46 PM, "Rémi Verschelde" notifications@github.com wrote:
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Kicking to 3.2, won't be solved in 3.1
This limitation should now be lifted in master as of commit ee1e89f8c0dc4659a2ed4b5afd5e7c1c596f7af1, closing.
Note that this limitation was also lifted in the 3.2 branch (for Godot 3.2.4) with #43606.
The default number of lights per object is now 32, and you can configure it further.
Most helpful comment
Note that this limitation was also lifted in the
3.2branch (for Godot 3.2.4) with #43606.The default number of lights per object is now 32, and you can configure it further.