Godot version:
master branch, commit 554e95747, but really all versions
OS/device including version:
Arch Linux
Issue description:
As the title says, when exporting a variable with an enum type, it does not allow the value to be set.
Steps to reproduce:
Given this code:
enum Foobar { FOO, BAR }
export(Foobar) var foobar = Foobar.BAR
func _ready():
print(foobar)
foobar is null.
CC @bojidar-bg
I think the problem is within this block, but I haven't yet figured out what to change or add. If someone were to provide a bit of insight I can probably fix it myself.
No idea what might have caused it, it should work fine...
This block should just make a PropertyInfo(Variant::INT, "..", HINT_ENUM, "text:0,text:1..")
The problem lies somewhere else, because it shows the value in editor, it's just Null when running the code.
馃憤 ran into this as well
enum Direction {UP, DOWN, LEFT, RIGHT}
export(Direction) var facing = DOWN
Assigning my integer value as the default for now so that I get the behavior I expected in the editor
enum Direction {UP, DOWN, LEFT, RIGHT}
export(Direction) var facing = 1
Just hit the same. Thanks for the workaround @KennethWilke
Yup this is a sleigh one that I had the fortunate headache of running into.
Potentially fixed by #19635, but needs #19534 to be fixed before it can be tested :(.
@bojidar-bg I believe #19534 was sufficient and this can be closed. It is working for me on the latest master without #19635
Ok, closing as fixed by #19635. If it is still an issue, we might reopen it later on.
Most helpful comment
馃憤 ran into this as well
Assigning my integer value as the default for now so that I get the behavior I expected in the editor