Godot: Particles 2D ignore AtlasTexture region

Created on 3 Dec 2017  路  8Comments  路  Source: godotengine/godot

Operating system or device, Godot version, GPU Model and driver (if graphics related):
Godot 3 beta 1

Issue description:

Atlas texture region for particles is working in Godot2, but not in 3.
Atlas texture works in Sprite in both.
The image shows same resource (AtlasTexture) for the two nodes:
I try all options of ParticlesMaterial / CanvasItem/ AtlasTexture etc... etc...

particles2ddoesntlikeatlas

bug core

Most helpful comment

With 3.2.1 I can confirm that this bug is still a thing:

I configured the AtlasTexture and the preview shows it correctly:

1

However, when being rendered it always renders the full texture and ignores the region:

2

All 8 comments

I will referencing #13443 because i think that there is something break in the class hierarchy of Particles2D

Still present in 3.0.3 stable.

Still present in 3.1 stable

Still present in 3.2 stable but at first try it worked and when I opened the Scene the second time it stoped working. It does not work playing game neither. I am using Particles2D not CPU.

It is the purpose for real life use of an AtlasTexture so I think it must be fixed as soon as possible.

This is fixed by #32496 for 4.0 and 3.2.1.

32496 only fixes the CPUParticles2D bug, this issue is about the Particles2D one, which seems like it has not been fixed yet.

nope, not fixed

With 3.2.1 I can confirm that this bug is still a thing:

I configured the AtlasTexture and the preview shows it correctly:

1

However, when being rendered it always renders the full texture and ignores the region:

2

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