Godot: a couple of autotile bugs - straight lines and rectangular area drawing modes dont autotile

Created on 24 Nov 2017  路  7Comments  路  Source: godotengine/godot

A couple of minor autotile bugs:

  • holding shift to draw straight lines doesnt autotile
  • holding ctrl+shift to draw a rectangular area doesnt autotile
  • bucket fill tool area filling doesnt autotile

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this is the first bug i'm fixing, i already have lines and rectangles working, but i'm also taking care that Undo/Redo works and is deterministic (will keep the same subtiles) right now the only missing point is undoing bucket fill. I also fixed the Neightbor Quadrant not updating issue wich i haven't seen reported.

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Interesting behavior to observe:

  1. create a rect area (ctrl+shift+drag) - it wont autotile
  2. select the bucket filltool and right click on the area- this will erase it
  3. ctrl+z to undo the action - the area will come back- autotiled!

very strange, but can be used as a temporary workaround to listed bugs

that's definitely a bug, probably everytime you undo/redo the randompy picked tiles are different

@MarianoGnu thank you for looking into this. Sorry for piling up many bug reports in the weekend - I think the autotiles are great, they just have a few things to iron out

leave chatting for fb, and dont worry, keep opening issues, this has to be as best as possible for godot 3.0 and then backported to 2.1.5

I've been extensively testing and pushing the autotile feature and trying to crash it and report bugs before 3.0 gets to stable, because I plan to use it extensively on a project :D
I think that it is a great addition to godot that massively improves 2d game workflow!

this is the first bug i'm fixing, i already have lines and rectangles working, but i'm also taking care that Undo/Redo works and is deterministic (will keep the same subtiles) right now the only missing point is undoing bucket fill. I also fixed the Neightbor Quadrant not updating issue wich i haven't seen reported.

Thank you @MarianoGnu :)

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