Operating system or device, Godot version, GPU Model and driver (if graphics related):
Godot 0c9d20104453483fcace18bd22007c87378bd853
Issue description:
The axis translate is does not work in local coord, @n-pigeon maybe a regression of a6ff2819665b7fd1536753490f9e3f69bce8d563
Steps to reproduce:
Link to minimal example project:
Yup I know about it. It's not regression tho, it just needs to be implemented. :)
It's on my list and is next PR on my list so will fix soon. Didn't had time for coding lately.
@n-pigeon it was working some time ago, so i think its a regression.
Weird, there is no physical way I could break it. This code is well separated. Each Gizmo handles math separately :B Oh welp I will fix it. How it got borked is non issue for me :)
@n-pigeon thats the attitude
@n-pigeon any news on this?
@reduz
First on my list. I will fix it this or next week. :)
Basically fixed, will submit PR soon. First I want refactor this block of code a bit, so it will be more consistent.
Most helpful comment
Weird, there is no physical way I could break it. This code is well separated. Each Gizmo handles math separately :B Oh welp I will fix it. How it got borked is non issue for me :)