Godot: Axis translate in local coords is broken

Created on 16 Oct 2017  路  7Comments  路  Source: godotengine/godot

Operating system or device, Godot version, GPU Model and driver (if graphics related):
Godot 0c9d20104453483fcace18bd22007c87378bd853

Issue description:

The axis translate is does not work in local coord, @n-pigeon maybe a regression of a6ff2819665b7fd1536753490f9e3f69bce8d563

Steps to reproduce:

Link to minimal example project:

bug editor

Most helpful comment

Weird, there is no physical way I could break it. This code is well separated. Each Gizmo handles math separately :B Oh welp I will fix it. How it got borked is non issue for me :)

All 7 comments

Yup I know about it. It's not regression tho, it just needs to be implemented. :)
It's on my list and is next PR on my list so will fix soon. Didn't had time for coding lately.

@n-pigeon it was working some time ago, so i think its a regression.

Weird, there is no physical way I could break it. This code is well separated. Each Gizmo handles math separately :B Oh welp I will fix it. How it got borked is non issue for me :)

@n-pigeon thats the attitude

@n-pigeon any news on this?

@reduz
First on my list. I will fix it this or next week. :)

Basically fixed, will submit PR soon. First I want refactor this block of code a bit, so it will be more consistent.

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