THIS ISSUE APPLIES TO BULLET PHYSICS PR (it's not related to godot physics engine, or godot main branch at the time of creating this issue)
Operating system or device, Godot version, GPU Model and driver (if graphics related):
Bullet PR, https://github.com/godotengine/godot/pull/10013/commits/e6655f46e2cb9c4ec0681a2c227476fc55608cfc
Issue description:
It seems like for some reason multiple shapes in area will not report body collision in an accurate way. This probably is related to the fact that collision shapes are translated in my case.
I recorded a video that presents this issue:
https://www.youtube.com/watch?v=035OjCd6IyI&feature=youtu.be
Steps to reproduce:
visible debug shapes option in editor 'Debug' menua and d keys to move body towards area.ObjWithArea.tscn scene / script.Link to minimal example project:
AreaBodyCollisionTest.zip
cc @AndreaCatania
Fixed: 59ac299
Fixed: 59ac299
Closing then. :)
Most helpful comment
Fixed: 59ac299