Godot: Animator improvements (AnimationEditor/AnimationPlayer)

Created on 17 Sep 2017  路  4Comments  路  Source: godotengine/godot

  • The animator should let copy and paste a keyframe (all tracks in a moment) between animations.
  • Godot should restart all animator's nodes properties to their original value before change the animation in editor.
archived feature proposal editor

Most helpful comment

Some more:

  • adding a key should be more consistent (sometimes pressing the green + does nothing)
  • individual tracks should have enable/disable functionality
  • closing/deleting an animation does not clear the animation window

All 4 comments

Some more:

  • adding a key should be more consistent (sometimes pressing the green + does nothing)
  • individual tracks should have enable/disable functionality
  • closing/deleting an animation does not clear the animation window

I would love to help in making the anim UI much better, I'm not sure if this is possible but it would be cool to use something like blender curves etc.

Also it would be cool if the clock on the animation editor worked like time instead of a decimal number, much more intuitive, even if we opt to keep an option to show a float instead. "1.32 vs 1:32" I know these aren't the same time I just didn't want to figure it out.

Any thoughts?

I'd like to add one other point:

  • the keyframe editor should be resizable. It's wayyyyy to narrow.

The first point is already being tracked in https://github.com/godotengine/godot-proposals/issues/302. Other points are likely also being tracked in other issues and proposals.

I'll close this issue as we prefer to have one proposal per point that should be improved. If some of them don't have open proposals yet, please open new proposals after checking for duplicates.

Was this page helpful?
0 / 5 - 0 ratings