Operating system or device, Godot version, GPU Model and driver (if graphics related):
Godot 3
Issue description:
While working with 3d models it is quite hard to distinguish selected object from the rest, because currently only bounding box is showed; I suggest showing outline for the selected 3d object.
As an addition, I also propose adding functionality to set mimap level for the background, so that in viewport the user can see blurred version- that helps to focus on the 3d objects by reducing visual noise in the scene.


This will have to wait a while until stencil and render passes are
supported in the renderer
On Aug 27, 2017 10:19 PM, "UgisBrekis" notifications@github.com wrote:
Operating system or device, Godot version, GPU Model and driver (if
graphics related):
Godot 3Issue description:
While working with 3d models it is quite hard to distinguish selected
object from the rest, because currently only bounding box is showed; I
suggest showing outline for the selected 3d object.As an addition, I also propose adding functionality to set mimap level for
the background, so that in viewport the user can see blurred version- that
helps to focus on the 3d objects by reducing visual noise in the scene.[image: godot_3d_original]
https://user-images.githubusercontent.com/9309589/29755933-1cfaccd8-8b97-11e7-9484-271be9d34ca2.jpg
[image: godot_3d_suggestion]
https://user-images.githubusercontent.com/9309589/29755934-1cfc4d06-8b97-11e7-85b5-87f0cdf261e0.jpg—
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Jim, is that you? :O
Selected objects could be highlighted in the scene by increasing the "emissive" property of their materials. This should work and perform well, even on large objects (where you don't see any outlines in your view).
Most helpful comment
This will have to wait a while until stencil and render passes are
supported in the renderer
On Aug 27, 2017 10:19 PM, "UgisBrekis" notifications@github.com wrote: