Godot: Dropdown button with 'three dots' in the UI is unusable

Created on 7 Aug 2017  路  6Comments  路  Source: godotengine/godot

The dropdown button in the UI is unusable to it's tiny width. To open a dropdown menu you need to 'put a thread through a needles hole'.
The arrows in version 2.0 were just about right size, I never experienced any issues with them, why do the have to be replaced?

bug editor

Most helpful comment

i still think that the menu options should also be available by RIGHT click.

All 6 comments

What exact commit are you using? It was fixed recently.

Edit: #10006

i still think that the menu options should also be available by RIGHT click.

@djrm I want to rewrite the property editor in 3.1 and make it more like blender/unity, so for now don't want to touch it a lot, but I guess RMB could work too

@reduz Really excited for the rewrite!!

I tested on the most recent build. Indeed the button is much more usable then the in the build I had before. But the rewrite sounds terrific!

Fixed then.

Was this page helpful?
0 / 5 - 0 ratings

Related issues

mefihl picture mefihl  路  3Comments

ducdetronquito picture ducdetronquito  路  3Comments

nunodonato picture nunodonato  路  3Comments

timoschwarzer picture timoschwarzer  路  3Comments

Zylann picture Zylann  路  3Comments