Godot: improvement suggestions for godot(3) gui

Created on 27 Jul 2017  路  9Comments  路  Source: godotengine/godot

Suggestions for improvement

1) [context menu to load ressource] change click area after selecting (fix: #10238, #9052)
context_menu_to_load_ressource
Suggestion: click area should be same size before and after selecting
2) button too narrow to open the menu (fix #10006)
image
3) red (error) message when pressed on [new project] button (confusing as novice)
image
Suggestion: Give hint that default project path is empty and can be set on editor setting
4) selecting script language don't change file extension(Path) automatic and give error message (fix #10006)
script_file_extension
5) tree point behave different
tree_points
6) editor settings don't show icon to reset to default (PR: #11564)
reset_icon

I hope there are not to much for one issue. Thanks for all the cool new g3 improvement.

enhancement editor usability

Most helpful comment

I would also suggest a change of icon for the "help":
image
It looks like a very small magnifying glass and some kind of... chain, but looking closer it actually says "DOC", not a good choice for an icon opening reference docs IMO, maybe something more "single-object" and universal such as a question mark / book with bookmark / good old buoy would be better.

All 9 comments

I agree with all of this.
About 1) i would prefer the menu to appear when the right mouse button is pressed (as contextual menu) if there is something currently loaded, let me take a look at most of this stuff.

I would also suggest a change of icon for the "help":
image
It looks like a very small magnifying glass and some kind of... chain, but looking closer it actually says "DOC", not a good choice for an icon opening reference docs IMO, maybe something more "single-object" and universal such as a question mark / book with bookmark / good old buoy would be better.

Regarding 3.: I think that ideally, we'd have a "frist start" dialog, asking about the default project location. (#8134)

3 definitly has to be adressed, because choosijg a floder does not put the project intp the folde,instead it makes that folder the project.
With the auto importer this can have fatal reults when choosing the documents folder... All files will get imported/doplicated by godot
Maybe the logic ahould be changed to: location + project folder name.

Regarding #1 and #2, I think the option menu was made wider so in part this has improved. I need to make it so click happens on button release, so dragging the resource works again. About @djrm suggestion to use RMB, I think this is ok, but it's optional and should not remove the menu for discoverability reasons.

Regarding #3, feel free to fix it guys as you best see fit

4 is a pain in the ass usability wise, this need to be fixed

5 happens because for some reason the TreeItem is set as selectable, even though it has no benefit being selectable

6 should not be too difficult...

i solved 4 a while back

i have a PR for 3, #10796

pr for 6 #11564

also about 5, it has to be discussed, the reason for it being selectable is that on non default actions, you can press the name to modify it, disabling selection causes avoids the renaming of the action. An option would be to add a button to modify the name, or use double click to update it.

i think this can be finally closed, maybe open another issue for 5, since it needs discussion.

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