Operating system or device - Godot version:
Ubuntu 14.04. Godot 2.1.3
Issue description:
No output when running (console).
Steps to reproduce:
This seems to happen when something is using the debug port. See reports https://godotengine.org/qa/9453/debugger-and-output-malfunction and https://godotengine.org/qa/630/output-debug-messages-suddenly-stop-working-possible-causes.
No message showing what happened. You just have to know that is the issue (and then change the debug port number in Debug settings).
Link to minimal example project:
Is it possible to check if the port is already in use? (ping @Faless)
Yes, and no, no way to directly know, except trying to bind, if the port is in use binding the socket to the given address/port will fail.
We can have an error written in the debug console in the editor if the debug server fails to listen, should be an easy fix.
I can make a PR for that.
Most helpful comment
Yes, and no, no way to directly know, except trying to bind, if the port is in use binding the socket to the given address/port will fail.
We can have an error written in the debug console in the editor if the debug server fails to listen, should be an easy fix.
I can make a PR for that.