I recently came across this QA thread which says to click the debug icon in the top icon panel. It took me at least 30s to find the icon they were talking about - it's the far right icon. I haven't seen this icon before, what's it supposed to be?
I think this could be communicated better to users. Would it be possible to change this to a little bug icon instead? I found some options here, here and here.
@djrm Ping.
You might want to open this issue on https://github.com/djrm/godot-design instead/as well.
I think it's a kind of "remote" thing. Because you know, you can debug remotely, and sync changes while playing etc
I will try to make a remote bug
It may need a separator and/or an indication that is a menu, not a button like the others.
Design definitely should be upgraded though. Icon doesn't really convey the meaning of action at all. Maybe it should be more like this to signify that you need a mobile device (I know, I know, it's more like apple stuff but that design pretty much became an icon for mobile devices anyway) and you deploy to it?
P. S. Icon attached if someone's interested.
icon_remote_debug.tar.gz
Since it's a menu perhaps it ought to go in the menu bar on the left with a label "Debug" instead of the icon.
Since it's a menu perhaps it ought to go in the menu bar on the left with a label "Debug" instead of the icon.
I think @RodeoMcCabe's comment makes a lot of sense, would rather have this as a menu
Arc, its not debugging just for phones or remote stuff. Its just general debugging
@JarLowrey Wait, really? Oh shit, I never even bothered to look through the menu
Something definitely should be changed then since icon obviously doesn't represent what's actually inside.
Yeah @ArcFutahito here's what's in there, it's not all remote stuff. @djrm given this info do you still think a "remote bug" is best or just a normal debugging icon?
@JarLowrey Most of that stuff is not even debugging, (only the first one has something to do with debugging), visible collision shapes and visible navigation is just inspecting what is happening at runtime it has little to do with bugs but rather with scene design, so now the remote icon makes sense since the runing scene is a remote process and you are sending commands to it, i dont think changing the icon to a debug icon its going to make things easier to understand or if it is even correct at all.
Well making things visible to the developer that you'd want to hide from an end user smells like debugging, and is what I would call it. The other things I'm not as sure about. What does everyone else think?
For me, showing debug shapes (as in Box2D) and syncing changes, sounds like part of the debugging process.
I agree.. I never really found a way to convey this functionality in a
clear way.
To me, it's the "remote" menu, and is inside the area with buttons to play
the game.
I agree that we should probably be moving these to text menus or more icons?
I suggest before doing any PR, let's work on a proposal.. any ideas?
On Apr 24, 2017 2:07 AM, "eon-s" notifications@github.com wrote:
For me, showing debug shapes (as in Box2D) and syncing changes, sounds
like part of the debugging process.—
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Well, if you need some icons I sure can help.
P. S. I think text menu would be better?
here is my proposal for debuging icon, maybe we can also add a sync button that provides the sync submenu.
Looks great!
what do ppl from this thread think about the solution in this pr: #8891
should solve that issue
Yeah, IMO this remote debugging/deploy menu does not need an icon, a normal text menu is just fine. So fixed already.
I think it looks good. @djrm 's icon is pretty cool but if it's already fixed as a text menu that sounds good too.
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here is my proposal for debuging icon, maybe we can also add a sync button that provides the sync submenu.