Godot: Window width / height set drag min / max

Created on 15 Apr 2017  路  5Comments  路  Source: godotengine/godot

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Master 3.0

archived enhancement junior job editor usability

Most helpful comment

A slightly more verbose issue description would be nice, it took me 10 s to understand what the issue was. It should have taken 0.5 s.

All 5 comments

A slightly more verbose issue description would be nice, it took me 10 s to understand what the issue was. It should have taken 0.5 s.

This should be done with all the project settings parameters. But I think it would be better remove the sliders completely.

You mean you don't have a 1201904639 x 2136719359 (16:9) display? :smile:

The problem is that you can set the resolution (and other parameters) to negative numbers, like -1280 x -720 and this sometimes produces weird glitches.

9431

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