Operating system or device - Godot version:
OSX - 2.1.2
Issue description:
see:
implemented scrolling factor for precision trackpads #7864
I'm currently also thinking about the Input handling in Godot in general and have a couple of ideas to make a clean implementation for touch screens and trackpads.
I will do a mockup this weekend and will propose it to the devs. maybe I will implement it than.
here is the mockup
:+1:
May I also propose:
Inspector panel when focused on another app, I have to focus Godot, then click that panel to focus within Godot, then I can scroll. I would like to be able to hover the mouse over a panel regardless of window focus and be able to scroll that respective panel (and also not have to click between panels first to scroll just within Godot)I realize the inactive scrolling is a bigger task, but I feel it is something that should be supported at some point :)
Can confirm latest 2.1.4 beta fixes "Smooth or normal scrolling (currently scrolls too fast in script-editor)"
Also the logo is fixed in 3.0
Could I suggest one thing for this list:
Now, that wouldn't be bad in itself if implemented properly. However I find myself triggering it by mistake so many times, like so:

I am using Godot 3 built from master.
Edit: I wrote "touch bar" but I meant "touch pad"
Since there's already a topic on OS X improvements, could there be a way to a way to flip the x and y scrolling in 3D when using the trackpad? I noticed this option in Blender today, called "Natural Trackpad Scrolling" if you want to see what I mean.
Just tested the following item and it is working as expected:
Tested on mac OS 10.15.4
This one will be nice to have:
Open settings using native (or assignable) shortcut (⌘,) (Suggested initially by @FuzzyRhombus)
It's already include into global menu PR - https://github.com/godotengine/godot/pull/38044
I think this can now be closed as most of the points have been implemented.
For the remaining ones, I would suggest to open a feature proposal for each point on godot-proposals.
Most helpful comment
see:
implemented scrolling factor for precision trackpads #7864
I'm currently also thinking about the Input handling in Godot in general and have a couple of ideas to make a clean implementation for touch screens and trackpads.
I will do a mockup this weekend and will propose it to the devs. maybe I will implement it than.