Godot: Running Godot 2.1.2 and playing music causes static noise

Created on 8 Feb 2017  路  6Comments  路  Source: godotengine/godot


A short disclaimer; I hope this is just an issue with my own computer. Perhaps I have messed something up - or deleted something that I shouldn't. Regardless, just in case I will report it here as a possible bug.

This sound glitch only happens when I run Godot - not when I run other Steam applications, or applications. I have attempted to uninstall and reinstall Godot on Steam, but it does not change anything.
If you have suggestions or ideas of what I could try to troubleshoot the problem, please let me know. :)

Operating system or device - Godot version:
Running on Linux Mint 18.1 Cinnamon 64-bit
Godot Engine v2.1.2 (Steam)

Issue description:

Whenever I start Godot Engine, regardless if music is already playing or not - it causes the music that is being played to become very static. The static noise levels matches the music levels being played.

When I run v2.2 alpha custom build, there is no static. Only when I use the steam version. Doing more tests.

Steps to reproduce:
Play music.
Start Godot 2.1.2

Audio Clip of what I am hearing:
https://clyp.it/klnjopjk

bug core

Most helpful comment

I have restarted the program, reinstalled the program, I have restarted the machine, I have done a little rain dance and thrown salt all over the floor. No luck yet. Still working on a few more tests.

Trying the beta build (stable-2.0) on steam, and that works fine. It is just the 2.1.2 build that causes audio issues.

All 6 comments

@Tybobobo Hm, I'm actually having the same issue when using MuseScore, thought it usually sorts itself out if I relaunch the program. Can you try if that's the case?

I have restarted the program, reinstalled the program, I have restarted the machine, I have done a little rain dance and thrown salt all over the floor. No luck yet. Still working on a few more tests.

Trying the beta build (stable-2.0) on steam, and that works fine. It is just the 2.1.2 build that causes audio issues.

Are you able to build Godot from sources? If so could you test building the tag 2.1.2-stable with d2240404e39e50b19281dd31c0ef8b0120da11ee reverted? If not I can provide you with a build like that.

@hpvb I am already using a different build that works just fine for personal use.

OK @akien-mga I suggest closing this issue then and assume it's fixed somewhere in 2.1.3. I can't reproduce it and the submitter doesn't have the problem any longer.

Great, thanks for testing guys :)

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