Godot: Option to change the default PascalCase/CamelCase into snake_case when adding Nodes

Created on 17 Dec 2016  路  5Comments  路  Source: godotengine/godot

I am blown away that I can't find an existing issue about this.
Most people that I know, uses snake_case in all their Godot projects.
I don't see why we couldn't implement an option to change the PascalCase into snake_case when adding them to the scene :)

feature proposal junior job editor usability

All 5 comments

Better yet, enforce it as default :wink: https://github.com/KOBUGE-Games/resources/blob/master/STYLE-GUIDE.md#nodes (not to be taken seriously)

I guess this can be closed then as with https://github.com/godotengine/godot/pull/7509 being merged?

Yes :)

You can use "Fixes #7319." in the description of your commit or PR next time, and it will autoclose the mentioned issue once merged :)

Good to know... guess I never used GitHub as it should be used :P

For the reference, fixed in master by a971186c266de2df818a7f3dc063a49b0ad51bd8.

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