The default comments which are added to new scripts automatically are maybe useful one or two times for beginners, but then become an annoyance because you have to delete them manually every time you create a new script. Just remove them completely. The documentation should explain how everything works. I mean these comments:
# member variables here, example:
# var a=2
# var b="textvar"
# Called every time the node is added to the scene.
# Initialization here
Maybe have the ability to set a different template? (was proposed in https://github.com/godotengine/godot/issues/4132)
Hi. Do we want the user to have the possibility to modify the template or do we want to let him specify a different one? (I would like to try to provide a PR for this issue for the Hacktoberfest).
@green-coder I would prefer the specify template approach, as proposed in #4132.
I also already started working on that a few days ago ^^
Ok, I will leave it to you then.
@Hinsbart are you still on this?
I mean, would not remove them
On Jun 2, 2017 12:33 PM, wrote:
I would remove them. It is very important that they are useful the first
times. instead would offer the option to use a different template.On Jun 2, 2017 12:06 PM, "Nuno Donato" notifications@github.com wrote:
@Hinsbart https://github.com/hinsbart are you still on this?
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I would remove them. It is very important that they are useful the first
times. instead would offer the option to use a different template, if not
present already
On Jun 2, 2017 12:06 PM, "Nuno Donato" notifications@github.com wrote:
@Hinsbart https://github.com/hinsbart are you still on this?
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I think this is best solved with the template approach, too.
Closing as fixed by #9158. You can add a custom template without the comments now.
Still, we might want to add some default templates (like one without comments).
Feel free to open a new issue about that.
Most helpful comment
Maybe have the ability to set a different template? (was proposed in https://github.com/godotengine/godot/issues/4132)