Godot: Split script editor

Created on 20 Jun 2016  Â·  12Comments  Â·  Source: godotengine/godot

It would be neat to split the code editor in two (at least) horizontally and/or vertically. Sometimes I need to edit more than one script at a time and this would make it easier.

Don't seem so hard to do, but it can wait and be done after 2.1.

(I'm impressed that no one asked this before, or my GH-issue-search-fu failed on me.)

archived feature proposal editor usability

Most helpful comment

Would be cool if we can also split between script editor and 2D/3D view (or even one 2D and one 3D..), WDYT?

All 12 comments

Would be cool if we can also split between script editor and 2D/3D view (or even one 2D and one 3D..), WDYT?

These issue may end up Godot editor having splitable, mergeable and modifiable viewports which can be any panel as in Blender. And may lead to significant changes in GUI I think. It has a feeling of "Big Red Button". :smile: But any way It will be cool. :)

Well, we actually don't need to support more than 2-3 splits, since it becomes uselessly granular at some point. But being able to edit script and 2D/3D is really helpful for tool script prototyping.

Let's wait for 3.1 for this, way too many things already for 3.0

On Fri, Jan 20, 2017 at 9:05 AM, Bojidar Marinov notifications@github.com
wrote:

Well, we actually don't need to support more than 2-3 splits, since it
becomes uselessly granular at some point. But being able to edit script and
2D/3D is really helpful for tool script prototyping.

—
You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
https://github.com/godotengine/godot/issues/5315#issuecomment-274057251,
or mute the thread
https://github.com/notifications/unsubscribe-auth/AF-Z245UvrWeVQ9-HbYPXmjKmUIfj8Iaks5rUKMYgaJpZM4I53EV
.

Bump.

Is this going to be added into 3.1?

Well, this is not priority. I'm not sure if I'll have the time to look into it for 3.1. If someone wants to step up and do it, be my guest.

I would love to have this feature implemented, specially when doing the Distraction Free Mode, half of my screen is empty 😢

Horizontal split is a must have, nonetheless many text editors have this feature.
When code in a single script is big, there are needs to look at the top to browse variables.
Editor itself is a nice one, but moving always up and down is frustrating.

Hopefully something for 4.0 then if not 3.2?

3.1-stable still doesn't have this.

There are a couple of reasons that make me open VSCode when editing GDScript, and this is one of them.

Coding something while looking at another file/another line of the same file is very common, and scrolling/alt-lefting all the time makes it very hard.

I'd like to have this as well, it's pretty much the only reason I'm using an external editor.

Feature and improvement proposals for the Godot Engine are now being discussed and reviewed in a dedicated Godot Improvement Proposals (GIP) (godotengine/godot-proposals) issue tracker. The GIP tracker has a detailed issue template designed so that proposals include all the relevant information to start a productive discussion and help the community assess the validity of the proposal for the engine.

The main (godotengine/godot) tracker is now solely dedicated to bug reports and Pull Requests, enabling contributors to have a better focus on bug fixing work. Therefore, we are now closing all older feature proposals on the main issue tracker.

If you are interested in this feature proposal, please open a new proposal on the GIP tracker following the given issue template (after checking that it doesn't exist already). Be sure to reference this closed issue if it includes any relevant discussion (which you are also encouraged to summarize in the new proposal). Thanks in advance!

Was this page helpful?
0 / 5 - 0 ratings