How about using a gui framework like electron, for the editor. I think most of the godot usability problems are related to the editor ui, and the editor has problems with the ui because of its implementation using a custom ui framework, the godot gui framework is well suited for a game (uis in games are very simple or should be) but not for a complex application like an editor, using html, and css would be very beneficial for future editor modifications.
I disagree. Godot Engine's editor being itself implemented as a Godot "game" is what makes the editor so powerful and allows simple extension though GDScript plugins, addons, tool
scripts, ...
The Control node system, especially the Container classes, work excellently to create complex GUIs. If there's something wrong, or could work better, it can (and, as the past has shown, will) be fixed.
Electron is very heavy in terms of CPU, RAM usage and loading times, that's a no-go.
CPU and RAM are ok, i personally use electron powered programs and they are just fine as far as im concerned, in terms of extensibility i guess eska is right, it would be kinda difficult to integrate something like tool scripts in an electron powered editor
UI with web and java script? No way! Everyone thought Planetary Annihilation would run fast enough if build on top of web technology, they were wrong! It may look nice, but it's a bloat. Sure, computers are being faster with each generation of processors, but all this power could be used for something else. Blenders user interface is considered the best open source interface, I know few developers who were interested enough to extract UI code and make it standalone library. Why not just focus on improving on godots UI library instead, than taking the risk? It does the job beautifully so far.
A web-stack interface definitely doesn't make sense here, but that said, I'd love to see some time put towards improving the theme creation interface. Right now it's not very intuitive and sort of clunky to use, IMO. (Or, if not the UI, maybe the format themes are stored as could be tweaked to be easier to manipulate.)
I disagree. Godot Engine's editor being itself implemented as a Godot "game" is what makes the editor so powerful and allows simple extension though GDScript plugins, addons,
tool
scripts, ...
The Control node system, especially the Container classes, work excellently to create complex GUIs. If there's something wrong, or could work better, it can (and, as the past has shown, will) be fixed.
As you mentioned, Godot's editor should be able to deployed on Web if I want, right?
After I export the final 'game' as HTML5/WebGL platform, I should be able to use the editor by browser?
@naive231 Yes, Godot editor itself can be deployed on web, see: https://godotengine.org/online/godot.tools.html
@naive231 Yes, Godot editor itself can be deployed on web, see: https://godotengine.org/online/godot.tools.html
OMG, It unexpectedly can run on the web page.
This is the first time I'd seen, the editor itself actually is the game of the engine, that's so amazing.
Thanks for your reply, mate.
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I disagree. Godot Engine's editor being itself implemented as a Godot "game" is what makes the editor so powerful and allows simple extension though GDScript plugins, addons,
tool
scripts, ...The Control node system, especially the Container classes, work excellently to create complex GUIs. If there's something wrong, or could work better, it can (and, as the past has shown, will) be fixed.