The ability to view 3D RayCasts while running the game would be helpful for debugging.
:+1:
13:40 < Calinou> yeah but this should be into core, so that it's fast even with hundreds of RayCasts
Actually I need something like this right now so I made temporary workaround.
Just add this scene to your most root scene and rays will be visualised:
RayDebugVisualiser.zip

This may be better in the 3.0 milestone. WDYT?
Why is everything moved to 3.0?
2016-06-03 18:39 GMT+02:00 Ignacio Etcheverry [email protected]:
This may be better in the 3.0 milestone. WDYT?
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@Marqin There will be a renderer improvement in 3.0, so we will probably take that chance to improve the 3D tools then.
@Marqin 2.1 is coming to feature freeze phase very soon (matter of days). Shortly after 2.1 there is planned fast and quick release about the sounds. So during the next 3 months works on 3.0 that is dedicated to 3d should be started.
So there is hope we will get 3.0 from Santa?
No idea, I hope we can put it out before next year
On Fri, Jun 3, 2016 at 5:22 PM, Hubert Jarosz [email protected]
wrote:
So there is hope we will get 3.0 from Santa?
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New godot contributor here, and I would like to take a stab at this :slightly_smiling_face:
I have something working now. Check out my branch in #8102 if you want to try it.
fixed by #8102
Most helpful comment
New godot contributor here, and I would like to take a stab at this :slightly_smiling_face: