Godot: Ability to view 3D RayCasts while running the game

Created on 30 Dec 2015  Â·  11Comments  Â·  Source: godotengine/godot

The ability to view 3D RayCasts while running the game would be helpful for debugging.

enhancement junior job editor rendering usability

Most helpful comment

New godot contributor here, and I would like to take a stab at this :slightly_smiling_face:

All 11 comments

:+1:

13:40 < Calinou> yeah but this should be into core, so that it's fast even with hundreds of RayCasts

Actually I need something like this right now so I made temporary workaround.
Just add this scene to your most root scene and rays will be visualised:
RayDebugVisualiser.zip
debugrays

This may be better in the 3.0 milestone. WDYT?

Why is everything moved to 3.0?

2016-06-03 18:39 GMT+02:00 Ignacio Etcheverry [email protected]:

This may be better in the 3.0 milestone. WDYT?

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@Marqin There will be a renderer improvement in 3.0, so we will probably take that chance to improve the 3D tools then.

@Marqin 2.1 is coming to feature freeze phase very soon (matter of days). Shortly after 2.1 there is planned fast and quick release about the sounds. So during the next 3 months works on 3.0 that is dedicated to 3d should be started.

So there is hope we will get 3.0 from Santa?

No idea, I hope we can put it out before next year

On Fri, Jun 3, 2016 at 5:22 PM, Hubert Jarosz [email protected]
wrote:

So there is hope we will get 3.0 from Santa?

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New godot contributor here, and I would like to take a stab at this :slightly_smiling_face:

I have something working now. Check out my branch in #8102 if you want to try it.

fixed by #8102

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