Godot: Can't push the "next tab" button when three tabs are in the same dock

Created on 30 Aug 2015  路  12Comments  路  Source: godotengine/godot

3 tabs in one layout spot, can't push the red marked button.

bug

bug confirmed windows editor usability

Most helpful comment

I can't reproduce because I get this:

godot windows opt tools 64_2016-07-21_10-00-53

All 12 comments

What is this red marked button? I don't see it in the editor here.

I had this issue on Windows 7 64-bit right now I'm on Ubuntu and can't reproduce it.
I will try to check on Windows the next days.

I think the godot window was not in full screen mode and then they appeared.

Ok I checked on Windows and I'm able to reproduce it.

bug

Thanks. It looks indeed like the UI scaling does not work on X11, so the issue is only reproducible on Windows (maybe Mac too).

I can't reproduce this, maybe it is fixed?

@reduz you have to check on Windows as it didn't happen on Linux.

Is this still reproducible in the current master branch?

I can't reproduce because I get this:

godot windows opt tools 64_2016-07-21_10-00-53

This was fixed with https://github.com/godotengine/godot/pull/7600. The old logic had several issues which I rewrote. I just re-tested it, and can't reproduce it anymore.
S. also https://github.com/godotengine/godot/issues/7546

EDIT: Damn it to hell. Move out a tab and you can get into this situation. I thought I added code to scroll to the nearest visible tab, but I think I never pushed that as it was part of something else I gave up on.
image

@RayKoopa Any update on this one?

Nope. Not having anything open on godot anymore except those PRs here.

Seems like in 3.1 it always works. Unless there are some steps I'm missing.

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