https://github.com/godotengine/godot-docs/blob/master/tutorials/2d/physics_introduction.rst

This is false, as you can receive collision information (including collisions with static bodies and kinematic bodies) with the is_colliding and get_collider_* methods.
I think the docs are speaking about body_enter signals and the such.
@GDQuest this issue can be closed. This page was moved to the physics section some time ago and the wrong information was removed at some point.
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@GDQuest this issue can be closed. This page was moved to the physics section some time ago and the wrong information was removed at some point.