Godot-docs: Docs say that KinematicBody2D does not receive collision information from some body types, which is wrong

Created on 17 Jan 2017  路  2Comments  路  Source: godotengine/godot-docs

https://github.com/godotengine/godot-docs/blob/master/tutorials/2d/physics_introduction.rst
spectacle d17465

This is false, as you can receive collision information (including collisions with static bodies and kinematic bodies) with the is_colliding and get_collider_* methods.

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@GDQuest this issue can be closed. This page was moved to the physics section some time ago and the wrong information was removed at some point.

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I think the docs are speaking about body_enter signals and the such.

@GDQuest this issue can be closed. This page was moved to the physics section some time ago and the wrong information was removed at some point.

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