I'm submitting a ...
Do you want to request a feature or report a bug?
report a bug.
What is the current behavior?
Window frame of Display text is unexpected display if add a scene by any images.
If the current behavior is a bug, please provide the steps to reproduce and if possible a minimal demo of the problem
Display with correct frame window in step 6.
FYI: issue_03_expect.png
What is the motivation / use case for changing the behavior?
FYI. steps
Please tell us about your environment:
Other information (e.g. detailed explanation, stacktraces, related issues, suggestions how to fix, links for us to have context, eg. stackoverflow, gitter, etc)
FYI images.
issue_01.png

issue_02_bug.png

issue_03_expect.png

outside_03.png

Finally, I'm sorry that my English isn't very good
Thank you for providing the images!
The problem is your Background image is too detailed!
The screen is made of 8x8 pixel squares, you must repeat many squares on the grid, so that the Gameboy can re-use the same 8x8 square everywhere, and have room for the text box graphics.
Double click the Run button, you will see a lot of technical words, but the orange ones are important,

- Background 'outside_03.png.png' contains too many unique 8x8px tiles (217 where limit is 192).
To fix this, I recommend the program Tiled, https://www.mapeditor.org/



Hope you can follow that tutorial, good luck!
You can also use this tool "Gameboy Tile Data Generator" which automatically searches for the same tiles in your map and reduces the size if possible:
https://github.com/chrisantonellis/gbtdg
I have solved thanks to your support.
Most helpful comment
I have solved thanks to your support.