Game-compatibility: Hunter: The Reckoning [VU-007] [1.01]

Created on 10 Feb 2018  Â·  5Comments  Â·  Source: Cxbx-Reloaded/game-compatibility

Description


Shows titles, but hangs up immediately.



Dumps


Xbe.txt
KrnlDebug.txt

Status

Previous behavior:

None reported

Current behavior:

state-booting

Screenshots

intro
title

Additional Information


Tested with 735a4bcf

region-us-canada state-partially-working type-retail xdk-4361

All 5 comments

Currently goes in game and runs near flawlessly, mild hiccup on starting cinematic may require a few reboots. Best running game I've played to date currently on like the 6th quest.

huntere

hunter

hunterea

Issues:

-Shadows cast through objects and are improperly aligned with ground level, noticeable in in game cutscense.
-Alphas disappear some times depending on angles or something (health orbs)
-Fog can pop in and out depending on camera/player location (alphas)?
-music can screech at times
-alpha layer game over overlay is rainbow color and broken.
-can't adjust brightness in game.

Cheers! And this is good to see another quality title getting in-game! Its developer High Voltage Software is still alive (But has been making VR headset games recently). According to their games chart at Wiki (See link up here) a total of eleven games developed by them have appeared on the Xbox - either exclusively or as multi-platform releases.

Just to help out with the GitHub search bar tool, these ten titles other than the one here are:
_NBA Inside Drive 2002, NBA Inside Drive 2003, NBA Inside Drive 2004, Hunter: The Reckoning: Redeemer, Disney's The Haunted Mansion, Leisure Suit Larry: Magna Cum Laude, Zathura, Charlie and the Chocolate Factory, Codename: Kids Next Door – Operation: V.I.D.E.O.G.A.M.E._ and _Family Guy Video Game!_

43c77a11

We now have weird 3-10 second pauses in combat might be audio related unsure, seems rather random and happens after I kill a mob but not always.

(**further investigation, the audio seems to be some sort of switch between background ambient audio channels from one zone to the next... I can freez the game if I keep running back and forth between audio que zones.)

CxbxDebug.txt
KrnlDebug.txt

still some what playable but you would probably quit after 10 min or so.

I exited almost immediately after a stutter so should be able to see it near the end of log.

Audio BG looping that was pausing the game is now fixed as of two to 3 weeks ago, now runs well and is considered playable, still needs some optimization though as it does slow down a bit more so then when I previously tested it, with the mild alpha issues, glad the BG audio skipping was fixed most people could probably get through this now even with the slightly annoying slow downs.

i can say that after testing the game with newer revisions, that it suffered a regression with newer releases.
gameplay wise, its perfect, no slowdowns, no hiccups, the audio is pretty accurate too, but it will freeze randomly after a time playing it. it can be in any stage and time.

Was this page helpful?
0 / 5 - 0 ratings

Related issues

fatjohnny118 picture fatjohnny118  Â·  3Comments

PatrickvL picture PatrickvL  Â·  3Comments

equipeXomega117 picture equipeXomega117  Â·  3Comments

Shideravan picture Shideravan  Â·  3Comments

jeltaqq picture jeltaqq  Â·  3Comments