Game-compatibility: Burnout 2 [Burnout 2: Point of Impact] [AC-025] [1.04]

Created on 13 Jan 2018  Â·  2Comments  Â·  Source: Cxbx-Reloaded/game-compatibility


Burnout 2: Point of Impact

Description


This is the PAL release of the Game #374
The Game is booting to the menu.
It doesnt play any video or music. The screen stays black all the time and the menu is partialy usable by enabling wireframe mode.
When starting a new game it crashes with this exeption:


Cxbx-Reloaded
---------------------------
Received Exception Code 0xC0000005 @ EIP := 0x70B06E40

  Press "OK" to terminate emulation.
  Press "Cancel" to debug.
---------------------------
OK   Abbrechen   
---------------------------

Dumps


Xbe.txt
KrnlDebug.txt
hlecache.txt

Status

Previous behavior:
None reported

Current behavior:
booting to menu, black screen

Screenshots

2018-01-13 23_25_01-cxbx-reloaded a8b78eb2 jan 13 2018 _ emulating burnout 2 - fps_ 59 99 ms_f_ 1
2018-01-13 23_21_35-cxbx-reloaded a8b78eb2 jan 13 2018 _ emulating burnout 2 - fps_ 60 00 ms_f_ 1

Additional Information

tested build a8b78eb2

issue-audio issue-video region-other state-interactive type-retail xdk-5344

Most helpful comment

Description


Menus are partially usable without relying on wireframe mode.


Cxbx-Reloaded
---------------------------
Received Exception Code 0xC0000005 @ EIP := 0x616F043F

  Press "OK" to terminate emulation.
  Press "Cancel" to debug.
---------------------------
OK   キャンセル   
---------------------------

Dumps


KrnlDebug.txt

Status

Previous behavior:

booting to menu, black screen

Current behavior:

booting to menu, some GFX displayed.

Screenshots

1
2

Additional Information


Tested with 8f22515b

All 2 comments

Description


Menus are partially usable without relying on wireframe mode.


Cxbx-Reloaded
---------------------------
Received Exception Code 0xC0000005 @ EIP := 0x616F043F

  Press "OK" to terminate emulation.
  Press "Cancel" to debug.
---------------------------
OK   キャンセル   
---------------------------

Dumps


KrnlDebug.txt

Status

Previous behavior:

booting to menu, black screen

Current behavior:

booting to menu, some GFX displayed.

Screenshots

1
2

Additional Information


Tested with 8f22515b

Using PR 1894:
LOG_TEST_CASE: FVF without position in XboxVertexShaderFromFBF (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 113)

LOG_TEST_CASE: pViewport = null in CxbxImpl_SetViewPort (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 4001)

are shown immediately on boot.

LOG_TEST_CASE: ActiveTexture set to a surface (non-texture) resource in CxbxUpdateHostTextures (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 6646)

is shown when the game is about to show a loading screen, followed by a crash:
image

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