Game-compatibility: The Simpsons Road Rage [EA-019] [1.01]

Created on 15 Aug 2017  路  11Comments  路  Source: Cxbx-Reloaded/game-compatibility

Issues

  • crashes at the loading screen after the menu

_From @furrya on August 4, 2017 9:57_

Cxbx Reloaded 488db560 Version
The Simpsons Road Rage - crashes at the loading screen after the menu. Also, the music is fully working at the intro video screen unfortunately without the video itself
screenshot_2
screenshot_3
screenshot_4
screenshot_8
screenshot_9


Xbe.txt
KrnlDebug.txt

Note: The game only boots on Kernel Debug Output to Console

_Copied from original issue: Cxbx-Reloaded/Cxbx-Reloaded#596_

issue-video region-us-canada state-partially-working type-retail xdk-3936 xdk-4034

Most helpful comment

Tested with Cxbx-Reloaded/Cxbx-Reloaded@6a70527
More graphics are displayed it is almost playable!
ingame

All 11 comments

@radwolfie This might be something up your alley...

_From @ObiKKa on August 4, 2017 15:44_

LOL. We need a video engineer!

_From @RadWolfie on August 4, 2017 15:47_

Confirmed 2 patches are missing which are...

  • IDirectSoundBuffer_SetConeOrientation (4134 sig match, cause of crash)
  • IDirectSoundBuffer_SetConeOutsideVolume (4134 sig match, didn't crash yet found in exception function with breakpoint trigger)

However XREF sigs from 4134 doesn't match at all, therefore require a new OOVPA sig for them since the internal functions are mostly different yet identical. (In other word, DSound 4134 and later introduced Enter/LeaveCriticalSection integration.)

Finally it is confirmed missing couple patches for D3D section base on breakpoint in exception function. DirectX team, this is something up your alley. ;)

For now it's playable base on my side, yet needs more graphic fixes since I cannot see which direction I am supposed to go with an overlap of what it looks like a shape of a body.

_From @furrya on August 6, 2017 3:50_

Hmm. Very strange. The game now has some rendering problems. Version is 9d8ae41e
screenshot_11
screenshot_12


KrnlDebug.txt

_From @RadWolfie on August 6, 2017 12:26_

I am aware of this, recent hot patch does not include OOVPA improvement to detect 2 patches and 2 xrefs. Hence the reason you're getting the same error. What it needs is a complete re-work for scanning title's version against HLE database version. It has been giving several false positives for certain titles. If you would like to try this title out in a playable state, please include these 4 lines below in your title's HLE cache file.

IDirectSoundBuffer_SetConeOrientation=17bf06
IDirectSoundBuffer_SetConeOutsideVolume=17bf3b
CDirectSoundBuffer_SetConeOrientation=17bc80
CDirectSoundBuffer_SetConeOutsideVolume=17b7ea

_From @furrya on August 6, 2017 13:48_

@RadWolfie Thank you for your explanation about the HLE cache. The game is loading now and shows some of graphic. Cxbx-Reloaded Version 9d8ae41e.
screenshot_1
KrnlDebug.txt

_From @RadWolfie on August 6, 2017 14:7_

You're welcome, 2 textures on the top and top left side are what's blocking my visible on driving and a pointer where to go. On Nvidia GTX 1080, I can see the buildings, cars, scenery, etc just fine... Except for people are invisible, just like Lego Star Wars having issue with, and the car I'm driving is so dark inside...

Tested with Cxbx-Reloaded/Cxbx-Reloaded@6a70527
More graphics are displayed it is almost playable!
ingame

While this game does get in-game according to the video below and screenshot above I'd hardly call it playable as it almost immediately froze there.
No intro splash screens and maybe title screen are shown. Partially rendered menus with only some text list(s) & buttons seen.

Edit (11/04/2018): This game now gets comfortably in-game and runs well!
Funnily enough, Homer's car and the auto-orientating pointed hand sign HUD (At the top) are black! But Homer himself, any passenger(s) in his car and the entire surroundings are OK!
HUD icons are very incomplete & lacking text, but a few graphical shapes are apparent (Such as the spinning coin & hourglass at the top-left area).

How it should look:

Playlist (Bit stretched widescreen).
Xbox game on X360: 1, 2

Description

See current behavior below.

Status

Previous behavior:
2D texture overlaps (see jarupxx's screenshot above), glitch audio voice over, no music, and player's vehicle is black.

Current behavior:
Some HUD are missing texts and player's vehicle is still black.

Current state of this title is working. Only has minor graphic bugs.

Additional Information

Music is now audible (maybe in a loop since there's a short pause in menu only?), voice over audio is now perfect as of commit 18c6948, DSound-fixes-part2 PR https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1073.

Please retest this game after this PR 2049 from the emulator's repository dated November 27, 2020. The in-game visuals can now be visible again. The PR just updated the renderstate table after reviewing some findings into the xdk 4034 package.

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