Game-compatibility: 187 Ride or Die [US-054] [1.01]

Created on 15 Aug 2017  路  6Comments  路  Source: Cxbx-Reloaded/game-compatibility

Wikipedia

_From @fatjohnny118 on August 9, 2017 2:24_

CxbxDebug.txt
dxbx
KrnlDebug.txt

_Copied from original issue: Cxbx-Reloaded/Cxbx-Reloaded#634_

issue-video region-japan region-other region-us-canada state-partially-working type-retail uses-ltcg xdk-5849

Most helpful comment

Tested on (https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/commit/8b9c62f729ec882040e7858584a80cae0bc823fc)
In-game with LLE but really slow,with HLE In-game with black-screen and audio ( you can hear when you acelerate the car)
Xbe.txt
KrnlDebugHLE.txt
KrnlDebug.txt

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All 6 comments

_From @fatjohnny118 on August 9, 2017 23:53_

xbe dump below
187 ride or die.txt

From #210 (fatjohnny118)
CxbxDebug.txt
KrnlDebug.txt

videos uploaded after i upload all my logs

CREDIT GOES TO ALL INVOLVED NOT JUST ME I ONLY POSTING VIDS AND LOGS

https://www.youtube.com/channel/UCrChZD2sqKLWRxX33IjeRjg

Tested on (https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/commit/8b9c62f729ec882040e7858584a80cae0bc823fc)
In-game with LLE but really slow,with HLE In-game with black-screen and audio ( you can hear when you acelerate the car)
Xbe.txt
KrnlDebugHLE.txt
KrnlDebug.txt

01
2
3
4
5

El juego tiene muchos avances.
Su mayor inconveniente es el sonido, pero se puede jugar con normalidad...
El juego se debe poner Full Screnn
Sin t铆tulo

New screen above looks beautiful. Wow, it's an LTCG title. Build tag needs to be mentioned or shown.

Google translation of prior post, which is in Spanish language, and then lightly edited:

"The game has made many advances (since the last user report).
Its biggest drawback is the sound, but it can be played normally ...
The game should be (able to be played in) full screen".

Version ab6b478 (Jun 2 2020)

Video and menus OK
In-game does NOT render 3D (I can only see a black screen), only HUD, but I can hear the game running.

NOTE: I wasn麓t on full screen and I麓m using an AMD RX 580, which rolls back to 2.x pixel shaders.

KrnlDebug.txt
1o
1o2
1o3

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